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haha this looks so much like CupNoodles art

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Hi, yep I used CupNooble assets for this prototype. What's your feedback in my game :)

it looks good just don’t forget to give credit lol!

If you played the game, there is a credit part in the main menu :)

Also, this game is on the list of CupNooble's featured games. 

Thank you for playing my game :)

Hey there, I enjoyed playing the game! I think some elements could benefit if you go more into visually displaying what they are doing, and also, after about 10 minutes, I had so many chickens spawning that I experienced lags, but I still didn't have trouble surviving the waves. So for example adding some variety to the intensity and difficulty over time could help in keeping the player engaged longer :)

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Hi thank you so much for the feedback, It is just made for a game in less than 3 days. I am planning to expand it and your feedback is all noted. Please do play it again after I update it. Thank you so much :)

Hi @DustyCat, I have a new update. I hope to get your feedback on this thank you so much :)

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   Hello! I really enjoyed playing Oh Crops!. The art style and the music go very well together. As for suggestions, a boss or something similar to that instead of making the enemies getting faster and more abondant as to make it more interesting would be amazing!

   Also, by stacking on apple drops at the start, then mushroom damage and range, you end up being able to spam mushrooms on the ground on the same spot, making you invincible. By doing that, I found that the game becomes insanely laggy at the 9 minute mark.Great game!

Edit: Forgot to mention, you can also plant on the water.

Wow, thank you so much for all your suggestions and also those bugs, especially the video you sent. This is all to be noted when I update this game. 

I hope you can wait for my big update for this game and get your feedback again <3 

Of course I can wait

thanks

Hi @leaf3e, Please check my new updates. I want to have your feedback again. Thank you so much.

Hello! I tried the new update and there are so many things I have to say. To start, like last time, the art style and the music are fantastic. I especially like the new enemies and their animation. Then, there are a few tile-map bugs. It mostly happens when using the hoe in a non-cubic way or when watering. After, there's a major difficulty curve problem. When starting the game, I tried planting, as it was a new system, but then I realized it was more of a tower defense type game and planted every pumpkins I had at the beginning of the road. Just those pumpkins easily killed all the enemies and gave me enough money to buy 30 more of them. I planted them right by the start again and the enemies didn't manage to go further until many many eclipses later. By that time, the island had been full of op plants on every possible spots. In resume, the enemies did not get difficult quickly enough/ the money drops are way too high. Lastly, since the only thing I could do is plant crops and water them, it became boring very fast. From the moment I had planted everything and watered them, I had nothing else to do but to wait or skip days, which made me want to stop playing.


The game is still very fun however. I still really enjoy the style and how it's turning out. My suggestion would be to fix the difficulty curve, to make an upgrade system for the tools and to make the plants die out after a while to make it more enjoyable.Don't hesitate to ask for more feedback in the future.


(Damn, I didn't think I'd write this much. my bad)

Wow, thank you so much for this feedback. I am still in the process of what is the final gameplay mechanics of Oh! Crops. For this version, I focused more on Tower Defense and Stardew Valley kind of planting mechanics. The difficulty of this game for now is just a placeholder so you can test the whole version of this update.

So far I think I will keep the current path of my game, the Tower Defense + Planting Mechanics.

I am now looking for a way how to keep the player engaged if they don't have to plant or if it is not yet Crimson Eclipse. I am planning to add what Stardew did, like there are NPCs to talk and get quests, fishing maybe and exploration.

Very well said feedback, Please wait for my next updates :)

Just tried the new update, Amazing stuff! The added particles, the clouds and the music at the end have to be my favourite part of it, but it's all amazing!

Wow, thank you so much for trying it. For this update, I am testing if adding NPC or a "Quest" system can add some more depth to the game. I am still debating my self on what path should I take. Should I follow the basic stuff of Stardew Valley which is a heavy story and farming-based game, or should I follow the path of making it a normal typical sandbox tower defense game. I don't still have a decision but feel free to leave what's on your mind for the future of this game.

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It was realy fun playing this game, I would suggest you to add some more specific goals and missions, different phases and to get the difficult growing slowly, and having a more limited number of enemies, the big amount of enemies made the game a mess, I don't know if this was intentional, but if wasn't, it's something to change.

Hi, wow thank you so much for the feedback. Yep, I know the game getting messy at 3 minute mark at least. It is kinda hard to balance the game as a solo developer in a 2-days game jam xD. But all your suggestions and feedback are duly noted, I just hope I will have enough energy and motivation to continue this game because I think this game idea/prototype has something there. 

Appreciated! 

Hi @reginassan, I have a new gameplay update. Can you please have feedback on it also, thank you so much, well appreciated.